Tuesday, May 10, 2016

Crysis 3 In The Test

Crysis 3 Amazing Shooter with fantastic technology


With Crysis 3 delivers of the Frankfurt Entwicker Crytek the fulminating finale of the Sci Fi trilogy - and impresses above all with bombastic optics and great animations. Hardware enthusiasts will have her fun with this play: Crysis 3 demands every graphics map. Playfully Crysis 3 offers a few, but sensible innovations, a streaky, bewildering story and a fairly adequate end.

20 years after Crysis 2: The alien race of the Ceph is defeated, the group of Cell has attained monopolistic economic power. New York lies in remains, overgrown by plants and guarded by a gigantic dome, the Cell built has. What exactly to do? Now, in any case, in order to protect a secret which you go in the Nano skin of supersoldier prophet on the reason.

Without exaggeration: With Crysis 3 for PC delivers to us Crytek in the test the playfully undoubtedly best part of the Shooter series. Read here how the developers have managed this trick. Nomad, Alcatraz, prophet: Who thinks of Cryteks Shooter series, certainly does not think of strong characters. We connect with the plays great graphics, cool action and this Superfummel, this Nano suit which has turned itself since beginning like the second skin about the protagonists and gave them so though nearly a sort of superforces, as a countermove, however, face and personality robbed. The last standard part, Crysis 3, has surprisingly a face. Nevertheless, it is not that of the protagonist, even if in the last part now, finally, his voice finds and communicates with his environment.



We mean the face of a man who is already known to us from the first Crysis, us also leaves there, however, as cold like all the other types. However, in part 3 Psycho becomes for us the central character. Also because Crytek has packed him into so damned lifelike graphics. But primarily, because he delivers such a miraculous mixture of tragic hero and joke figure that we do not know whether we should pick up him in or. That is now not that Crysis 3 at the action level makes everything right. However, to him is not in such a way. The story serves a few "Ach-du-lieber-Himmel" idioms and presses by the end so crude the emotional tube that we sometimes want to turn away slightly embarrassingly touched. But Psycho cushions all that up to a certain degree and creates it even, the play about wide distances also off his real strengths (and of it has to make Crysis 3 an amount) entertaining.


False nose alarm in the Liberty cathedrals

But completely from the front: Crysis 3 begins several years after the second part. The prophet who is not, actually, at all a prophet and then again, nevertheless (see »Hä?« end of Crysis 2), corporation runs aground to various Irrungen, confusions and fights against raffzahnige Cell again in New York - or in that what is still left from the town.
A lot this is not. Finally Cell has pinched the former metropolis after the Ceph attack in part two and to themselves there under the so-called Liberty has established cathedrals snug terror and research headquarters. Between ruins the nature sprouts in all her splendour; however, roe deer, squirrels and butterflies cannot change the subject from the gigantic watch-towers and the weapon-staring soldiers, the rebellious rebels and Ceph aliens in chess hold sollen.den arm should take.


However, rebels and Ceph aliens are for the dark Cell group not the real problem. The only false noses which really interfere are the types in the Nano suits. Types like prophet who fight actively and more or less successfully worldwide against Cell. And because it serves the research, corporation collects the Nano heroes systematically to peel them from the suits and to put out of action.
Now prophet should come to the row. On a boat in the harbour of New York he awaits in a prison which resembles a gigantic safe for Nanofummel heroes to his destiny. However, Cell has made the calculation without rebels. Under the guidance of a longest from his Nanosuit Rau-cut Psycho prophet is released. And from there she goes off, the trip by the Liberty cathedrals and by a fantastic play experience.

Amazing graphics

Crysis 3 smashes to us his biggest strength right at the outset with full force in the face. At night. In real sow's weather. Released as a Psycho to us, it pours like from tubs. The boat, the superstructures and, actually, everything round us drowns in the rain wall vertically standing in the air. The black water surface of the New York harbour suggests a cryptic depth which allows to tremble to us.
Quite briefly we wish to be able to stretch a screen to us, but he would obstruct only the view of the graphics splendour. Since so unfriendly the surroundings by the play start work, become so cosily them at other places. Thus we are astonished in the action course at grass mildly surging in the wind, florid coloured shrubbery and before juicy-green foliage virtually being full tree giants who screw themselves in an azure sky - awesome what performs this engine. The luxuriant vegetation may tie up us, by the way, also sometimes, rather quiet investigation passages are absolutely possible, it is not shot permanently. Indeed, we note rather fast that schmalere plants can become (how in part one) again umgeholzt, the Baumfäller carols in us. Even later in the play we sneak at night open grassy plains and ruins, in a few points and creepily really by open fire or searching floodlight illuminated. The last but one and biggest level (or chapter) delights us with postal-apocalyptic devastation under a destroyed sky, in the Ceph-Abwehrgeschütze blue flashes punch. Under ear-deafening noise.

Yes, not only the optics of Crysis 3 like looking well, also the thick sound scenery impresses us in the little one like in the tallness. Only at a few moments the orchestra-primitive sounds are a little bit too primitive, headword press »the emotional tube«. The electric sound carpet, with the play every now and then primes is, likes us there clearly better. The fact that the buggies on which we have late access sound like infirm sewing machines, an irritating beauty mistake, but no is more.
Many ways lead...
Sewing machines there or here, most time we are on the move anyway on foot. In a total of seven chapters which lead us sometimes schlauchig, sometimes by gigantic, open areas to the finale of the trilogy. Huch! Chapter? Schlauchig? Was the word "sandy box" mentioned in connection with Crysis 3 not permanently and very impressive? And to us thus Open-World-Gedöns suggests? Is right, however, one may safely check off under »advertising-effective eyewash«.

Fact is: We cannot investigate the play world of Crysis 3 freely. Instead, we are, as already said, engaged in chapter. Each of these chapters leads us by a new and segment rather big at least of the Liberty of cathedral. With starting point and goal as well as various, partly optional interduties. These are the varied possibilities to come from A after B and how we position ourselves to the dangers lurking on these ways this what is described by the concept "Sandy box" in the beginning useful. Do we creep with the camouflage function of our suit extensively along the opponent's hordes which we have marked before with the Visor permanently? Or do we switch off on extra armament and do hurl everything what ventures before our gun? Or do we hack Geschütze and mine fields and do leave Cell and Ceph to her own weapons? The possibilities are (up to the chopping) within the scope of that what we already know from Crysis 2.

Only the fact that, besides, we have now much more freedom of movement. And these should also be of use as far as possible. Not only because the play experience becomes so more intensive and funnier (»oh, here I am able also long!« or »Now had I the investigation excursion not made, I would not sit at the wheel of this freshly found mobile rocket catapult, ha-ha!«), but because we find so also Upgrades for our Nano suit. If we had to do the Upgrades in the predecessor still from the Ceph rausballern, they lie about now in small, insignificantly blue packages in the levels. What is of benefit in particular for person who are not over in Crysis 3 at all so much on banging and rather creep.

... at the level end

Who means now, however, he can avoid himself from the front to behind durchtarnen and thus every confrontation, that is wrapped crooked. At not few places in the play it goes not without clear Waffensprache, in particular the final battle is laid out on action. Probably to that who is prepared for such cases and screws himself not only Upgrades in the Nano-Fummel which extend the camouflage or take own steps more quietly, but revalue, for example, also the armament. With it we in the suitable situations wildly in the suit menu herumwurschteln do not have to go, can be folded up before free-switched Upgrades to sets and store. With few clicks becomes thus from a pussyfoot an one-man-fight machine, the balls scoffs like an average GameStar editor chocolate biscuits. Crytek has spoken to us towards of the fact that one if one finds all Upgrade packages also is able to do all possibilities of the Nano suit free switching. Who finds not everybody, however, must not be afraid. We ourselves have also hunted out not everybody and have reached, nevertheless, very well-mannered at the end. In the meantime, quite several times.
What, as already intimated, with the level design and the possibilities concealed in it lies., but very often it not always creates the play to miss a marvellous prickle of the prejoy to us by the start in a new chapter - simply while it gives a panoramic view of that to us what lies before us. We feel like small children who look the first time at an adventure playground and anticipate, what a fullness in discoveries there for us waits.


Electric arrow, short circuit, end

How delightfully largely the satisfaction if one has crept with effort and need of cover for cover not to call the risky Ceph-flight machines on the plan is suddenly attacked by two stationary Alien-Geschützen, hacks this then, however, in lightning-speed and watches afterwards with relish how the Geschütze disassemble the flight machines!
How cool, to itself in umpteen Ceph which besiege just a Cell base to creep past, to open unnoticed the big main gate to look sometimes what happens thus in the connection between the opponents. As to convert a mine field commonly, at dark night first unseen and then to attract so much attention that immediately several startled Cell soldiers toddle in the sure death. To switch off as unexcited elegantly, two enemies slouching along through the water with only one electric arrow! All that is action play art in Vollendung.uns waits. By the way "electric arrow": The new curve is actual not only useless rubbish cosmetics, but really helps. Above all for pussyfoots. But also others profit from explosive arrows which fly on clearly as a prophet a grenade could fling. And just those quite called electric arrows are suited very well if one wants to get out of the way sometimes a tiresome Geschütz, but is still removed too far to hack it: Electric arrow on it, short circuit, end.
Because the curve delivers such a mighty weapon in particular by his special arrows, only little ammunition gives us Crysis 3, however, for it. But, at least, one can collect used up normal arrows again, while one simply runs through it. Tip: Visor switch on and scan area. The verballerten arrows become like enemies, gun turrets and, actually, all other also marked.


Specially crisp on the PC

Crysis 3 remains loyal to the play course of both predecessors: First we tangle with human opponents, then with human and extraterrestrial and, finally, exclusively with aliens. If the extraterrestrial went for one to part one and two still rather quickly on the pointer, Crysis 3 creates the trick to tie up us up to the end. What lies not possibly with the by leaps and bounds risen intelligence quotient of the opponents, but in general with the change in the level design and many possibilities. The KI of people and Ceph it reaches from »Hello, do you still notice what?« »Oh about you there greens Neune, now they have me in the bag!« up to »Yes clearly, olle Cheater-KI!« . Basically everything controls the KI what other good KIs are able to do in other good plays also: useful cover search, heroic search dangerous to the public, but every now and then just also silly being lying round, although just five metres farther one of the companions has made a loud departure.



Because Crytek makes a mess, however, not, but slogs away and throws not seldom a felt group of one hundred (with option on strengthening) in the way, there remains completely excitingly. As experienced PC-Pistolero maybe not necessarily on the beginner's degree of difficulty recruit, but definitely on ex-serviceman, on super-soldier and to hundred percent on the PC-exclusive (!) claim level "Post-Human post-Human Warrior". Though, besides, the Gegner-KI becomes not better, but more aggressive (more shells) and one himself has in the possibly survival chance of a pimple in a supernova if one goes forward not incredibly carefully. If one comes under fire, remains to not even one second to activate the armour plating, before is bitten the dust decently.
In addition the standard crosshair is absent. Who wants to shoot straight, has to get down to it about Kimme and grain or through the sight telescope glupschen. With it Crysis 3 all PC ex-servicemen proves a big fallen: brutal and crisp-heavy Shooter food instead of soft-rinsed Fastfood action: Thanks Crytek!


Briefly, but well

The degree of difficulty, the elective approach and the meticulousness with the investigation determine, in the end, the time which one spends with Crysis 3. After the first flow something noted of the Ego-Shooter for us more than 5,5 hours, indeed, it concerns with the number the net playing time in which no repetitions are grasped by segments. How long one needs on postal-human Warrior, we cannot presume sometimes, on the lying underneath levels more or less experienced players might be occupied between six and ten hours with the title. Between six and ten hours of fully splendid entertainment for fans of the series, however, also for all the other Eager with Shooter ones. Crysis 3 tops the direct predecessor not only in the graphics, but above all in the level design and the playful possibilities. Run dry? Complete dead loss! Not one second we have wished, one may transport us in another chapter or it may be over even soon. Moment! However, the latter is not right. With the credits (creepy from 15 to 20 minutes) we have wished most ardently, he may soon be over. Cannot be jumped over because. And, nevertheless, we wanted to see absolutely still the small Rausschmeißerfilmchen afterwards. Because Psycho plays in it the leading role.


The multiplayer

Exactly like Crysis 2 also places Crysis 3 on a multiplayer in the clear Call-of-Duty-Stil. So small maps, known play modes like Deathmatch or Capture-the-Flag-Varianten plus Level-ups and connections for the players. Indeed, still the factor Nano suit always comes in Crysis. And Crytek has him for the multiplayer of Crysis 3 severely überarbeitet.spielt. Instead of being limited like in the solo campaign or how in the Mehrspieler part of the predecessor to an energy beam which supplies armament as well as camouflage, now two energy strips are available to us. One for armament, the other for the camouflage function. And both are charged terrifically quickly again. Now, moreover, the suit with the sprint uses no more energy. The aim of these changes: to bring more tempo in the events. And after our experiences with the test version and in the open beta also very well functions.
Instead of contorting in rear map corners and pulling out only the marksman's gun, now most players run like the dervishes by the clearly structured maps. And now and then catch to themselves also one of the lying about alien weapons rechargeable not again or even a so-called Pinger, so a big Mech with which they stamp by the levels. On some maps there is also aircraft which automatically circles round the events and in which one may get stuck to the Bordgeschütz. What provides for even more action.



The people who have it with pleasure more tranquilly play mainly "Hunter", the new play mode, serves the Crysis 3. In it two players start as a hunter with long-term camouflage and curve, the others are usual Cell soldiers without special abilities. The hunters must do as a result of the soldiers and transform them thereby into new hunters. The Cells must prevent this - while they creep away and hope for the fact that they are not discovered by the hunters only at all or bring for their part the hunters to the distance. An acoustic warning betrays, at least, whether a pussyfoot is nearby and with an EMP shell one can annul the long-term camouflage function for a short time. At the end simply wins the player with most points which he has earned by finished opponents and Nichtentdecktwerden.


If the question remains after the Cheat protection. Crytek has decided in spite of the Cheat debacle in Crysis 2 also with Crysis 3 again consciously against Punkbuster and has come along rather to close security gaps in the already existing system. According to own information could be closed so quite various inspiration net curtain for possible trickeries. Now, moreover, cheating players should be banished faster. And one can kick remarkable ones at least now without complicated console orders even from the server, about a Voting function in the Spielerübersicht.mehr action provides.